With the town off to a good start it’s time for its citizens to get an upgrade, promoting workers to engineers. After housing is down the basics of industry need to be addressed so a forester goes near one of the few strands of trees, a lumber mill cuts the wood down to size and the warehouse to stores everything. Nothing works without roads so some dirt paths connect everything, and while you can choose to make the town ultra-condensed even at the beginning, there are a good number of decorative items that make it tempting to leave a few squares free for a cactus, wheelbarrow or signpost on the grid-based map. It’s not like robots need all that much and they did come packing supplies, so the first thing is to set down some worker houses plus a general store and maintenance shop. Jack and Astrid lead the wagon train to a a mostly-barren stretch of sand and cactus, with the only notable features being the train station and mining shaft, both broken and unusable. The demo for SteamWorld Build is the intro to the game, starting from an empty patch of desert and ending with the excavation of the first of six techno-relics. The old western-style town supports a mine and the mine supports the town, and while the two play differently from each other, they each make the other work. Somewhere deep underneath the desert are the broken remains of ancient technology that can lift the robots away from their crumbling planet and into space, and if that takes the monumental efforts of an entire town of robots, then everyone will just have to work together to make it happen. Core can’t do much of anything in its current state but with the kindhearted help of good robots everywhere that shouldn’t be too much of a problem. The kindly, trusting prospector Jack and his daughter Astrid Clutchsprocket have found the friendly and not-at-all menacing AI Core, who’s nothing more than a few wires sticking out of a purple-eyed sphere. SteamWorld Build is a combination town-builder and mining game, which is a combination that sounds odd on the surface, but somehow clicks once the demo gets rolling. Now the newest entry in the series is available in demo form and it’s as different from the others as could be expected. The Dig games are mining-platformers, Heist was side-view turn-based strategy shootouts, Quest a turn-based RPG/deckbuilder, etc. The steam-powered robots are nothing if not resilient and adaptable, which probably helps explain why each new game is a different genre. This would count as a spoiler except the previous game, SteamWorld Heist, took place in the shattered remnants of the former planet. The SteamWorld has gone through a lot over the years, including getting blown up at the end of SteamWorld Dig 2.
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